Narrative Design

Above: a few examples of my narrative design skills in action (click to expand)

Over the last five years professionally (and ten years total!), I’ve worked my way up from an intern up to a department narrative lead, with a career that has touched Lionhead Studios, nDreams, Flaming Fowl Studios, Tictales, and Kwalee.

In that time, I’ve had meaningful writing credits on two games, Gloomhaven Digital and Dream Build Solitaire, as well as a smattering of unreleased titles trapped under NDAs.

I’ve also participated in a few game jams, most recently running a dedicated game-jam-come-workshop for Into Games, with the help of nDreams.

You can see all my experience on my LinkedIn, a showcase of my commercial games here, and a collection of my home-made/jam games here.

Learn more about me here, and to book a call in with me, head here.