[Commercial Game] Dream Build Solitaire
During my time at Kwalee, my biggest piece of narrative design work to be released was the re-design I did for Dream
Games Writing & Narrative Design Portfolio
My commerical work, alongside a selection of my best non-commerical work, is available here.
During my time at Kwalee, my biggest piece of narrative design work to be released was the re-design I did for Dream
In this article, I broke down what story-driven mobile games are, why they’re popular, and how to make them, all for Kwalee‘s
Continue reading[Article] What Are Story Driven Mobile Games?
Ahead of my narrative design workshop at the 2023 Surrey New Writers Festival, I was approached by guildford.games to talk a little
Continue reading[Article] Games Writing Session in Guildford!
I got an amazing opporunity recently to write a little about my journey to becoming, and my responsibilities as, a Kwalee employee
Continue reading[Article] Becoming A Video Game Story Writer
During the Student Game Developer Alliance‘s 2022 Summer Game Jam, I worked on the game design and narrative design of Carni-Ball, a
Things to Share is a short exploration of a lesser-represented queer experience. More of a mildly-interactive prose piece than true Interactive Fiction,
‘Things to Share’ is a short exploration of a lesser-represented queer experience, which I wrote as my gentle introduction to the Ink
This is an unofficial text-adventure, based in the Gloomhaven universe—more specifically, in Gloomhaven’s sister city, Demonsgate. Following my work writing on Gloomhaven Digital,
This article recounts my five biggest lessons from writing on the creative team for Gloomhaven Digital. It was written as part of the
This listicle gathers my favourite books which I’ve encountered during the three years I’ve volunteered for the festival. It is the first
Continue reading[Article] Christmas All-Stars: A Festival-Themed Gift List